Digital morphology is the study of form using computer tools. We did a project last semester to explore the creation of new forms that might have architectural uses, with Autodesk’s 3dsMax software as the basic tool.
My exploration started with the way sails move in a wind field as boats tack into the wind. The movement of the sails was the starting point, and then we looked at ways of perturbing the surface, based on the characteristics of parts of the surface. I think this is still an early exploration, but I learned enough that with a suitable project I think I could use these tools to create something interesting and relevant.